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chicagotexan said:PLEASE HELP!! I'm in season 2. I'm currently 7-3, but my attendance is as 42% and dropping. I'm exceding expectations, but I'm in the red by 24 mil!!!! What the &*^#!! I spend on advertising and my prices are all at league avg. I lost revenue last season and if I lose money this season I'm afraid they will forclose on my team. This happened with the 04 game and I had to start all over because my other option was to buy some scrub team. What am I doing wrong?
dmt217 said:Max out your advertisement $. Don't advertise for road games. Have you tried Fan Appreciation Day? If you want to cheat, try this method/glitch from '04. I'm not sure if it works though...
http://www.gamefaqs.com/console/ps2/code/36114.html
"Free Advertising"
"Make extra money in Owner Mode"
Electronic Arts, the leading maker of sports video games, signed an exclusive five-year contract with the National Football League and the NFL Players Association, deals that will give the company sole possession of the licensed football video game business.
The partnership, which will commence with the publishing of Electronic Arts' Madden game next August, eliminates the competitive battle EA endured this year with ESPN's NFL 2K5 game, a joint venture between Sega and Take-Two Interactive. Without the use of team and player names, generic games have struggled for survival in the current environment.
Before this year, EA's Madden franchise -- which the company has sold more than 40 million copies of since its debut in 1989 -- previously dominated the football game marketplace. Bit players, including Midway, 989 Sports and Microsoft, dropped out of the licensed football game business this year.
But the Madden 2005 game was seriously challenged by NFL 2K5, thanks to good reviews and a pricing war. NFL 2K5 was available in stores in July for $19.95. For three months, the Madden game was priced at $49.95, until the company finally relented on Nov. 8 and lowered it by $20.
"We considered a whole variety of factors in making this decision," said Gene Goldberg, the NFL's vice president of consumer products. "We chose EA based on game quality, marketing ability and track record."
As part of the deal, EA will have access to NFL resources, including video, audio and music scores from NFL Films. The partnership pertains to every aspect of gaming, including content for hand-held games and personal computers.
Goldberg said he's not concerned that the monopoly on the business will cause EA to relax the year-to-year innovations that have been pushed by recent competition. Though financial terms of the deal are not known, Goldberg said there is "a lot of self-imposed pressure to improve the product to make it stand out in a robust and diverse marketplace."
Sports video games accounted for more than 20 percent ($1.2 billion) of the $5.8 billion video game market last year, according to the NPD Group, a market tracking firm.
EA spokesman Trudy Muller said that the deal is not a financial risk for the company.
"We believe this is a good investment for us, as well as the league and the players," Muller said. "We know we have a responsibility to our fans to continue to make the best game. We have plenty of competition with other games in the marketplace."
Electronic Arts also has exclusive deals with NASCAR, FIFA and the PGA Tour.
"This exclusive relationship will maximize the value of NFL players through EA's continued commitment to bring fans closer to the game," said Gene Upshaw, executive director of the NFLPA and chairman of Players Inc., the organization's licensing body.
In a statement, Take-Two spokesman Ed Nebb disagreed.
"We believe that the decisions of the National Football League and Players Inc. to grant an exclusive license for videogames do a tremendous disservice to the consumers and sports fans whose funds ultimately support the NFL, by limiting their choices, curbing creativity and almost certainly leading to higher game prices," Nebb said. The game was "not a material contributor" to the company's profitability, "nor was it expected to be," Nebb said.
An ESPN spokesman said the company will evaluate the impact that the deal has on the company's licensing business.
The EA deal continues an unprecedented business year for the league. In January, the NFL signed Visa to a six-year deal worth $400 million. In February, Gatorade ponied up $500 million for the right to be called the official sports drink of the league for the next eight years. And PepsiCo signed a contract worth $560 million to use the NFL shield on its Pepsi, Frito Lay and Tropicana products in March.
There is a OLB on the Saints named James Allen...Nawzer said:Has anyone seen James Allen (former Houston RB now goes by the name Merciless?) in Madden 05 as a MLB?! It happened to me and I was wondering if anyone else saw it.
Nawzer said:Has anyone seen James Allen (former Houston RB now goes by the name Merciless?) in Madden 05 as a MLB?! It happened to me and I was wondering if anyone else saw it.
Vinny said:That is very dissapointing to me. I feel that the sega product is a better product when played against live humans. EA is better if you play alone, but the ESPN 2k4 blows away the Madden game when played live against a human opponent.
Double Barrel said:This is really a bummer, as competition breeds innovation. Now that EA is the ONLY one with the NFL license, why do they really have to upgrade their product every year?
EA Nabs ESPN as 15-Year Exclusive
First the NFL, now the most recognized brand in sports media.
January 17, 2005 - With thundering force, Electronic Arts may have just swung the final punch to sports rival SEGA: the gaming giant just announced it has entered a 15-year exclusive licensing deal with ESPN.
Under the agreement, EA has exclusive video game rights to ESPN-branded print, telecast, and online content -- in addition to other ESPN media properties. The agreement covers all gaming platforms -- consoles, PC, handhelds, and wireless, and will begin in 2006, upon completion of ESPN's current licensing commitments.
The agreement most clearly affects Take Two and SEGA, which jointly publish a series of ESPN-licensed sports titles. The companies are still reeling from EA's announcement last month that it had acquired exclusive video game rights to NFL properties -- a direct challenge to SEGA's ESPN NFL franchise.
Obviously, the challenge is now doubled.
Electronic Arts explains the ESPN agreement as helping gamers: "This relationship was created to benefit consumers who are passionate about sports games," said EA CEO Larry Probst. "EA SPORTS recreates the real life experience fans enjoy while watching or playing their favorite sport; while ESPN programming captures the look, sound and excitement of the sports they follow. Together, we believe we can significantly grow the interactive sports category."
Until recently, EA's sports titles, such as the Madden NFL series, have faced vigorous competition from SEGA's ESPN Videogames brand, which saw success last year with a strong critical reception and prices cut in half.
We'll be back with more on the situation as soon as new details emerge.
-- David Adams
Ihategeeks said:
DC_ROCK said:I cant believe this....... Who is going to buy a game that has the Houston Bulls on it? Staring #8 at QB. Today they are going to face the Atlanta BlackBirds, at the terrific-done!
Maybe we can get CBS and Jim Nantz....
Double Barrel said:(EA's NCAA football, on the other hand, is a freakin' awesome game!)
it sounds a little high in my mind 73 sacks loldmt217 said:On the last update, AJ's rating was 85...I think. He should be in the 86-88 range this year.
-And 84 for Carr seems to low in my mind.
IMO, I think it's too high. His stats weren't all that impressive. Carr should be in the 76-80 range.
Ihategeeks said:If you have a question about the heavy censorship of this board.
Contact a mod through PM.
Or whine like I do.
Btw, what is wrong with Adolf Hitler. There isn't even a swastika in that picture. Just because your post is getting moderated don't come down on my posts. You're selling out your chior when you do that.
gg no re said:Converting to console:
QB Accuracy 08 05
Pass Blocking 16 10
Receiver Catching 12 09
Running Ability 08 17
Offensive line Run Blocking 12 20
Defensive Awareness 20 07
Defensive line Knockdowns 10 00
Interceptions 10 00
Defensive Break Blocks 06 10
Tackling 06 10
Fieldgoal Length 10 08
Fieldgoal Accuracy 10 02
Punt Length 10 16
Punt Accuracy 10 10
Kickoff Length 12 11
I hear that to produce a more realistic passing defense, you should go and manually decrease all DB jumping stats by 10 for obvious reason....