Watson and the RBs don't appear to be on the same page. Here is another play that appears out of sync. Johnson has a habit of raising his hands, but is not always in position to make the catch. On this play, if Watson just waits a second it's a TD. If Johnson turns his head quicker, it's a TD. Keeping in mind, Johnson was not the primary option on this play, did he delay release on his own or was it an option? Also, look at the WR spacing to the right.
I'm no "studied" expert ,but this play pisses me off.
Single high -man coverage. 5 rush on snap 2 come later. I don't think it's a delayed blitz on paper...
1st: the route spacing on the play looks miserable. AND it's the wide side of the field. 1 corner, 1 out, 1 crosser. During most of that progression 2 defenders could've been enough. It was in the red zone so theres no threat of depth for defenses. The crosser probably would've got open but it took to long to develop.
2nd: is this an example of Watson getting only half the field to read? It looks like it.
3rd: te on the near side. I dunno if he was audibled off a route to block due to the blitz? He stayed in and that likely brought an extra defender on the delayed blitz. (The defender isn't in zone so once his man commits to block, he rushes.)
4th: rb assignment- it does look to me (because of steps and seems hes counting) like a delayed route. Once the defenders commit on delayed rush he takes off. Problem is he runs right past the blitzer without a chip or even a faint at a chip. And that defender looks like the one who got Watson.
Overall play scheme:
-Looking for 2 potential rubs on the route for crosser.
-corner route not bad against a cover 1 ,but ineffective in redzone due to no depth.
-crosser cut a few yards deep (seemingly by design) there is no quick or (hot) option on the route despite the blitz. Design is slow.
-rb route poorly executed.
-pass was poor under duress
- play design sucked specifically in the red zone.
Most of us have likely drawn up better plays in madden.