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#221 | |
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#222 |
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Why are we dropping our substitution levels?
The reason our plays per person are askew is because our offense dominated TOP. Speedy has less plays then he should because he was set to hard instead of Normal. I think our stamina settings were fine its just we played ... too well. |
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#223 | |
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Hall of Fame
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#224 |
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Funky
Join Date: Apr 2004
Age: 33
Posts: 4,210
Rep Power: 11587
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the reason to drop substitution levels is to eliminate CPU players and increase experience as well as our chance to win games. we'd much rather set training to relaxed and play more downs on normal than have cpu players screw the pooch on our hard work (see our next opponant's 63-0 win if you want CPU players). the goal is to maximize our potential, keep human players in the game as long as possible, and create the best tactics. again and again ... if player tactics match team tactics we can beat anyone. the team we're going against this week had their substitution levels at zero and they beat a crappy CPU team by an insane margin. we're going to take our talent, our depth, and our strategy to overpower their overconfidence and poor planning.
we cant adjust CPU tactics so unless CPU players are a very high level, they're a HUGE liability. this is the reason i asked for all players to report their energy status so that we can have caveman opening up holes for 60 plays instead of john doe cpu getting speedy caught for a loss while we sit and watch. every low level CPU player off of our team increases our talent and income.
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#225 |
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Funky
Join Date: Apr 2004
Age: 33
Posts: 4,210
Rep Power: 11587
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will do vtech. after the last game and minor discussion, i wouldnt mind a few outside human players who are interested in special teams duties if you can find them. speed/tackling, or agility/blocking being top priorities.
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#226 |
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Hall of Fame
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with the outrageous contracts some of these idiots are giving out, it is really hard to get these players to accept what we're offering.
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#227 |
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Funky
Join Date: Apr 2004
Age: 33
Posts: 4,210
Rep Power: 11587
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no doubt, i've seen it myself. there are a ton of level 1's asking for more than my level 9's on a pro league championship team makes. i feel bad about saying it, but i look forward to almost half of these new teams folding because owners threw billions at level 3 players.
IMO the person means more than the player. we could use a ton of depth, even if it's on special teams (which makes it's fair share of stats). we need a 7+ quarterback, but other than that i'd be very selective on who we accept. we've got the talent - i'd much much rather be a subtle team than a bell ringing "bring out your dead!" type team. the stamina changes arent as bad as i thought they'd be so we wont be in panic mode this season and until we put the numbers together might actually be strong as is. we can be selective - right now we're the second team in USA BBB3, and in less than 40 hours we'll be the top team. that will be our selling point. we dont need players just to play, we want to have players who fit the system (football fans, willing to work towards team goals as a backup or starter or special teamer or any combo, and able to boost, etc). similar to boss's post about a defensive end ... i dont want to see us settle or overpay for a player. edit: as i said on the forums ... i celebrated with whiskey so some or all of tonight might be edited (so please dont quote me). i'll begin more research tomorrow.
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Last edited by Scooter; 04-27-2008 at 03:57 AM. |
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#228 | |
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Hall of Fame
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#229 |
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Rookie
Join Date: May 2006
Location: San Antonio
Age: 42
Posts: 60
Rep Power: 15
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I will talk to our QB and see if we can get him to boost, He is a cool guy and will probally boost. I will ask him to get with someone with more xp at QB to help him put the points in the correct catagories.
The problem is i will not talk to him till monday or tuesday night. I agree with Vtech, I would rather try to keep the players within the TT.com aura of influence. |
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#230 |
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Flounder
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He can hold off on boosting till the playoffs...
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#231 | |
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#232 |
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I have just signed a backup OC and a backup OT...both are LVL 1 players. Along with the backup fullback I signed yesterday, we are getting close to filling out the team. Let's help them get better.
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#233 |
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Funky
Join Date: Apr 2004
Age: 33
Posts: 4,210
Rep Power: 11587
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my appologies if i was a pain on either site, i was wholly hammered last night. and i rhyme when i'm hungover.
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#234 |
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Hall of Fame
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Hey guys, take a look at the roster and give me your opinion on what position we need the most. I can make another player and boost him to level 4. I'm thinking about creating a CB, but if you think we need another position more, I'll make that instead.
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#235 |
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Flounder
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Theres a post in the team sub forum on the site that has that info.
http://goallineblitz.com/game/forum_...ge=last#782725 |
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#236 | |
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jk, don't wanna steal anyone's PT. But jeezus, this owner doesn't even gameplan or anything. ;P
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#237 |
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Flounder
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#238 |
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Funky
Join Date: Apr 2004
Age: 33
Posts: 4,210
Rep Power: 11587
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right now we've got the least amount of depth at guard and linebacker. if you go defense, i'd say linebacker or cornerback (you can never have enough of either one).
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#239 |
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Hall of Fame
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Bubbajwp has created a LVL 2 LB, and we have a contract offer out to him, so that will give us one more LB as soon as he accepts the contract.
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#240 |
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Hall of Fame
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Bubbajwp has accepted his contract, so we really only need one more backup LB.
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